
Pervasive Games : Theory and Design
Waern, Annika Montola, Markus is a grant researcher in the University of Tampere Gamelab research group, Finland Stenros, Jaakko
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Omtale
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
Detaljer
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Utgivelsesdato:
12.06.2009
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ISBN/Varenr:
9780123748539
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Språk:
, Engelsk
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Forlag:
Focal Press US
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Fagtema:
Data- og informasjonsteknologi
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Litteraturtype:
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Sider:
336
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Høyde:
23.5 cm
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Bredde:
19.3 cm