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Omtale

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Detaljer

  • Utgivelsesdato:

    12.06.2009

  • ISBN/Varenr:

    9780123748539

  • Språk:

    , Engelsk

  • Forlag:

    Focal Press US

  • Fagtema:

    Data- og informasjonsteknologi

  • Litteraturtype:

    Faglitteratur

  • Sider:

    336

  • Høyde:

    23.5 cm

  • Bredde:

    19.3 cm