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Fun Inc. : why games are the twenty-first century's most serious business

Chatfield, Tom

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Omtale

'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'Independent

Detaljer

  • Utgivelsesdato:

    06.01.2011

  • ISBN/Varenr:

    9780753519455

  • Språk:

    , Engelsk

  • Forlag:

    Virgin Books

  • Fagtema:

    Økonomi, finans, næringsliv og ledelse

  • Emne:

    Dataspill, Dataspill

  • Målgruppe:

    , Voksne

  • Litteraturtype:

    Faglitteratur

  • Originaltittel:

    Fun Inc.

  • Høyde:

    19.9 cm

  • Bredde:

    12.7 cm