Hopp til hovedinnhold

Klikk her for å se avvik og utvikling i leveransene våre (sist oppdatert 21.8)

Omslagsbilde

Representation of Disability in Children’s Video Games

Madej, Krystina

Routledge Research in Disability and Media Studies

|

Innbundet
Produseres på bestilling

Leveringstid: 3-10 dager

Handlinger

Beskrivelse

Omtale

Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through play with characters with disabilities in narrative video games. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children’s video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3–12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children’s games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.

  • Utgivelsesdato:

    10.01.2024

  • ISBN/Varenr:

    9781032553887

  • Språk:

    , Engelsk

  • Forlag:

    Routledge

  • Fagtema:

    Kunst

  • Litteraturtype:

    Faglitteratur

  • Sider:

    110

  • Høyde:

    14.5 cm

  • Bredde:

    22.4 cm

Disabled People Transforming Media Culture for a More Inclusive World

Disabled People Transforming Media Culture for a More Inclusive World

Haller, Beth A.
9781032106625 Routledge Research in Disability and Media Studies Innbundet
03.11.2023
Engelsk

Produseres på bestilling
Gaming Disability : Disability Perspectives on Contemporary Video Games

Gaming Disability : Disability Perspectives on Contemporary Video Games

9780367357146 Routledge Research in Disability and Media Studies Innbundet
30.12.2022
Engelsk

Produseres på bestilling
Disability, Media, and Representations : Other Bodies

Disability, Media, and Representations : Other Bodies

9781138603011 Routledge Research in Disability and Media Studies Innbundet
04.03.2020
Engelsk

Produseres på bestilling
Disability and Digital Television Cultures : Representation, Access, and Reception

Disability and Digital Television Cultures : Representation, Access, and Reception

Ellis, Katie
9781138800069 Routledge Research in Disability and Media Studies Innbundet
17.01.2019
Engelsk

Produseres på bestilling
Representation of Disability in Children’s Video Games

Representation of Disability in Children’s Video Games

Madej, Krystina
9781032553894 Routledge Research in Disability and Media Studies Heftet
27.05.2025
Engelsk

Produseres på bestilling