Aesthetics and Design for Game-based Learning
Dickey, Michele D.
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:player positioning game mechanicsnarrative designenvironment designcharacter design.Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
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Utgivelsesdato:
05.03.2015
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ISBN/Varenr:
9780415720960
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Språk:
Engelsk
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Forlag:
Routledge
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Innbinding:
Heftet
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Fagtema:
Samfunn og samfunnsvitenskap
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Serie:
Digital Games, Simulations, and Play in Learning
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Litteraturtype:
Faglitteratur
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Sider:
160
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Høyde:
19.8 cm
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Bredde:
12.9 cm