Hopp til hovedinnhold
Omslagsbilde

Games, Design and Play : A detailed approach to iterative game design

Macklin, Colleen Sharp, John

I salg

Leveringstid: 3-10 dager

Handlinger

Beskrivelse

Omtale

The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

  • Utgivelsesdato:

    05.07.2016

  • ISBN/Varenr:

    9780134392073

  • Språk:

    Engelsk

  • Forlag:

    Addison Wesley

  • Innbinding:

    Heftet

  • Fagtema:

    Data- og informasjonsteknologi

  • Serie:

    Game Design

  • Litteraturtype:

    Faglitteratur

  • Sider:

    288

  • Høyde:

    22.9 cm

  • Bredde:

    18 cm

Google Daydream VR Cookbook : Building Games and Apps with Google Daydream and Unity

Google Daydream VR Cookbook : Building Games and Apps with Google Daydream and Unity

Keene, Sam
9780134845517 Heftet
15.11.2018
Engelsk

I salg
Game Programming in C++ : Creating 3D Games

Game Programming in C++ : Creating 3D Games

Madhav, Sanjay
9780134597201 Heftet
06.08.2018
Engelsk

I salg
Advanced Game Design : A Systems Approach

Advanced Game Design : A Systems Approach

Sellers, Michael
9780134667607 Heftet
22.12.2017
Engelsk

I salg
Unreal Engine VR Cookbook : Developing Virtual Reality with UE4

Unreal Engine VR Cookbook : Developing Virtual Reality with UE4

McCaffrey, Mitch
9780134649177 Heftet
08.03.2017
Engelsk

I salg
Game Programming Algorithms and Techniques : A Platform-Agnostic Approach

Game Programming Algorithms and Techniques : A Platform-Agnostic Approach

Madhav, Sanjay
9780321940155 Heftet
07.01.2014
Engelsk

Midlertidig utsolgt