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Romance in the Digital Game

Brierley-Beare, Amy

Routledge Advances in Popular Culture Studies

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This book positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect series (2007-2021), and the Elder Scrolls series (1994-2024).

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