
Games, Learning, and Society : Learning and Meaning in the Digital Age
Learning in Doing: Social, Cognitive and Computational Perspectives Innbundet Engelsk
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Learning in Doing: Social, Cognitive and Computational Perspectives
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Omtale
This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.
11.06.2012
9780521144520
, Engelsk
Learning in Doing: Social, Cognitive and Computational Perspectives
490
22.9 cm
15.5 cm